The three packs

Every pack can also hold a skeleton for the dig site, and XL and rare packs add excavation tools.

What each pack holds
PackCardsPriceSkeleton chanceBonus tools
Standard5120 DNA6%—
XL10220 DNA12%+1
Rare5500 DNA20%+2

Card odds by rarity

Each card in a standard or XL pack is drawn on its own with the odds below: 50% Common down to 1% Mythic. A rare pack draws its first card from the Epic, Legendary and Mythic table, and its other 4 cards from the boosted table.

Chance of each rarity per card
RarityStandard and XL packsRare pack, other cardsRare pack, guaranteed card
Common50%20%—
Uncommon30%22%—
Rare11%27%—
Epic5%18%80%
Legendary3%9%16%
Mythic1%4%4%

Which creature you get

Once a card’s rarity is drawn, every creature of that rarity is equally likely. There are 40 Common creatures and 4 Mythic ones, for 180 in all packs.

Season pass exclusives and the creatures of legend you hatch from fossils never appear in packs.

The Epic guarantee

If you open 9 packs in a row without an Epic, Legendary or Mythic card, the first card of the next pack is guaranteed to be Epic or better, with the same odds as the rare pack’s guaranteed card (80% Epic, 16% Legendary, 4% Mythic).

The count covers every pack you open, free or bought, and starts again whenever you get an Epic or better card.

Skeleton odds

After its cards, each pack may hold a skeleton: 6% for a standard pack, 12% for an XL pack and 20% for a rare pack. If 29 packs in a row bring none, the next one always does.

A skeleton’s rarity decides how many bones it has and which creatures can hatch from it:

Skeleton rarity
RarityChanceBonesCreatures that can hatch
Common30%44
Uncommon25%44
Rare20%54
Epic14%53
Legendary8%63
Mythic3%72
Read the fossil guide ›